Oh? I haven’t been paying attention. What are they saying? And who?I’m surprised and disappointed by some of the bad takes from prominent Mac bloggers and podcasters, regarding the gaming news yesterday.
Siracusa and Quinn Nelson both trashing the announcements with a mixture of negativity and factual inaccuracy.Oh? I haven’t been paying attention. What are they saying? And who?
That’s unfortunate. I wrote a longer post bemoaning this attitude but I’m preaching to the choir.Siracusa and Quinn Nelson both trashing the announcements with a mixture of negativity and factual inaccuracy.
Siracusa stating apple silicon gpus are too weak because they aren’t 4090 essentially. Complaining games are too old. No one wants to play them because they already played on a pc. Most bizarrely, both John and Quinn stating we have the same announcements for gaming every year. Just totally wrong. Before last year, games were hardly mentioned for macs.
Yeah, I expect it from the usual contingent, but it’s a shame from Mac stalwarts.That’s unfortunate. I wrote a longer post bemoaning this attitude but I’m preaching to the choir.
I’d be interested in reading it, if it’s available.That’s unfortunate. I wrote a longer post bemoaning this attitude but I’m preaching to the choir.
I’d be interested in reading it, if it’s available.
Indeed as I said above I found the presentation quite positive for the long term implications of Mac gaming and am a little surprised by @Formerly_Jimmyjames ’ reporting of some well known Mac commenters missing the import of Apple’s announcements and jumping to the conclusion that this was some sort of desolate WWDC for games.When I said before that Apple was very serious about games, I wasn’t kidding. They aren’t done yet.
Andrew Tsai also has some details about this:
When I said before that Apple was very serious about games, I wasn’t kidding. They aren’t done yet.
Complaining games are too old. No one wants to play them because they already played on a pc.
They are not working with Crossover (according to Crossover spokesperson at least), and I don't think that this will negatively affect Crossovers business. If anything, it will draw more attention since it has been now demonstrated that DX12 emulation on macOS is feasible.Did Crossover get Sherlocked here? Are they working with Crossover? I can't imagine that Crossover will be getting much direct business from game makers going forward after this.
I havent played it. Many people haven't but will now be able to. I simply don’t have room for multiple devices. Assuming everyone has is wrong.It's not wrong though.I mean, Death Stranding on Mac is great, but I already played it on PlayStation a while ago. Why would I but it again? We need new games.
Hmmm … could you expand on lacks ergonomics players need? I figured it was similar to having a Wine directory living on your computer and that developers could ship games to install and run there. But obviously that wouldn’t be as good as a native game thus most demanding games won’t until they can ship an appropriate version.They are not working with Crossover (according to Crossover spokesperson at least), and I don't think that this will negatively affect Crossovers business. If anything, it will draw more attention since it has been now demonstrated that DX12 emulation on macOS is feasible.
Apple is not interested in these tools to be used to actually run games. I suppose this is why they avoided upstreaming the patches as well as keeping their DX12 implementation layer private. This is positioned strictly as a developer tool, lacks ergonomic players need, and restricted as such by the license agreement. A new Proton is the last thing Apple wants, since this would kill any potential for Mac gaming altogether.
It seems the better things get, the more angry they are! Strange.Indeed as I said above I found the presentation quite positive for the long term implications of Mac gaming and am a little surprised by @Formerly_Jimmyjames ’ reporting of some well known Mac commenters missing the import of Apple’s announcements and jumping to the conclusion that this was some sort of desolate WWDC for games.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.